# Class WorldManifold

java.lang.Object
com.codename1.gaming.physics.box2d.collision.WorldManifold

public class WorldManifold extends Object
This is used to compute the current state of a contact manifold.

- ## Field Summary

  Fields
  Modifier and Type
  Field
  Description
  `final Vec2`
  `normal`
  World vector pointing from A to B
  `final Vec2[]`
  `points`
  World contact point (point of intersection)

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `WorldManifold()`

- ## Method Summary

  Modifier and Type
  Method
  Description
  `final void`
  `initialize(Manifold manifold, Transform xfA, float radiusA, Transform xfB, float radiusB)`

  ### Methods inherited from class Object

  `clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## Field Details

  - ### normal

    public final Vec2 normal
    World vector pointing from A to B

  - ### points

    public final Vec2[] points
    World contact point (point of intersection)

- ## Constructor Details

  - ### WorldManifold

    public WorldManifold()

- ## Method Details

  - ### initialize

    public final void initialize(Manifold manifold, Transform xfA, float radiusA, Transform xfB, float radiusB)